The Maelstrom Expansion
30 Haunt Cards
4 Crew Cards
15 Treasure Cards
Add the new Crew Cards to the Crew Deck and shuffle.
Add the new Cards to each player’s Treasure Deck and Shuffle.
Shuffle the Haunt Cards and place them to the side of the encounter cards in the play area. The deck of haunt cards in referred to as the Haunt Deck.
When setting up each adventure, place 1 haunt card face down on the table just above where the 1st and 2nd encounter cards meet. Place a second haunt card face down on the table just above where the 2nd and 3rd encounter cards meet.
You are now ready to begin playing with the Maelstrom expansion.
Playing with the Maelstrom Expansion changes little in the basic play of Captain’s Wager but has profound effect on how the game plays out. The Haunt Deck contains a series of effects which alter the state of the game; the most notable among them is the effect which gives players Haunt. Prior to the game’s release, players will have to use pennies or some other easily transferable object to track their haunt. Pen and paper also work.)
Haunt is a resource which much be managed. You do not want haunt! When the game ends, the player who has the most Haunt becomes a ghost ship cannot win the game even if they have the most Gold. If the player with the most haunt is the player with the most Gold, the victory is awarded to the player with the next most Gold.
(If two players are tied for the most haunt they both become ghost ships and neither can win the game)
On each adventure the effects of 2 haunt cards will be revealed and resolved.
After a player has claimed Encounter 1, the Starting Captain reveals the Haunt card between Encounter 1 and Encounter 2 and reads it’s effect aloud. Players follow the instructions on the haunt card.
After a player has claimed Encounter 2, the Starting Captain reveals the Haunt card between Encounter 2 and Encounter 3 and reads it’s effect aloud. Players follow the instructions on the haunt card.
Card which say “Active Players” do not affect players who have already chosen to “steal” on this adventure as they are no longer active.
Inclusion of The Maelstom expansion usually increased the game by 1 adventure (less than 10 minutes) If you’d like to play a shorter game, each player should remove a 2gp item, and a 4gp item from their deck. These can be agreed upon by all players (balanced) or taken from each deck at random (unpredictable). Expansion items cannot be removed in this way as they MUST be included to manage Haunt.
Whenever the effect of a card targets a player with “the most x” all players tied for the most are affected.